Difference between revisions of "Air Sprites"

From Unforgotten Realms Wiki
Jump to: navigation, search
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Stub}}
 
 
{{Mobbox
 
{{Mobbox
|image=File:Sprite.png
+
|image=File:Sprite PH.png
 
|race= [[Elemental]]
 
|race= [[Elemental]]
|subrace= Air Sprite
+
|affiliation=[[Theurgist|Theurgists]], [[Elemental|Elementals]]
|stamina=1
+
|affiliation=<br>
+
* [[Theurgist]]
+
* [[Elemental]]
+
|ability= None
+
|equipment= None
+
|weakness= Unknown
+
 
|hostile= No
 
|hostile= No
 
|talk= No
 
|talk= No
 
|first=Porc Hunters
 
|first=Porc Hunters
 
}}
 
}}
'''Air Sprites''' are [[Elemental | Elementals]] that may be summoned using air, by [[Theurgist | Theurgists]] with the [[Theurgist#Summon_Air_Sprites | Summon Air Sprites]] ability.
+
'''Air Sprites''' are [[Elemental|Elementals]] that may be summoned using air, by [[Theurgist|Theurgists]] with the [[Theurgist#Summon Air Sprites|Summon Air Sprites]] ability.
  
 
==Summoning==
 
==Summoning==
  
Once a Theurgist uses Summon Air Sprites, four Air Sprites are summoned into the exact location that the summoner desires. Once summoned, they are controlled by the [[Rob | game master]] on the summoners turn. The summoner may instruct the game master to either move the Air Sprites before or after their respective turn. While the game master may control the Air Sprites, they will make sure the Air Sprites fight on the side of the playing party. It is possible that a summoned Air Sprite may become rouge and will attack anything nearby.
+
Once a Theurgist uses Summon Air Sprites, four Air Sprites are summoned into the exact location that the summoner desires. Once summoned, they are controlled by the [[Rob|game master]] on the summoners turn. The summoner may instruct the game master to either move the Air Sprites before or after their respective turn. While the game master may control the Air Sprites, they will make sure the Air Sprites fight on the side of the playing party. It is possible that a summoned Air Sprite may become rogue and will attack anything nearby.
  
 
==Characteristics==
 
==Characteristics==
Line 25: Line 17:
 
Air Sprites are described as wispy embodiments of air itself. They do not have faces, limbs, or any appendages unless otherwise stated.
 
Air Sprites are described as wispy embodiments of air itself. They do not have faces, limbs, or any appendages unless otherwise stated.
  
==Abilities==
+
==Trivia==
 
+
{{Races}}
Air Sprites can move up to 10 spaces to their nearest target. Once next to their target, they may attempt to deal 1 damage. They are not affected by rough terrain, as seen in [[The Many Gobos of Pat]] campaign. When an Air Sprite takes damage, the caster must choose to take the stamina cost for the Air Sprite to keep it alive, though if they don't, the summoning instantly fades.
+
{{MGP}}
 
+
=Trivia=
+
 
+
 
[[Category: Elementals]]
 
[[Category: Elementals]]

Latest revision as of 21:52, 11 September 2017

Air Sprites


Sprite PH.png
Race Elemental
Hostile No
Affiliations Theurgists, Elementals
Capable of Speech No
First Appearance Porc Hunters


Air Sprites are Elementals that may be summoned using air, by Theurgists with the Summon Air Sprites ability.

Summoning[edit]

Once a Theurgist uses Summon Air Sprites, four Air Sprites are summoned into the exact location that the summoner desires. Once summoned, they are controlled by the game master on the summoners turn. The summoner may instruct the game master to either move the Air Sprites before or after their respective turn. While the game master may control the Air Sprites, they will make sure the Air Sprites fight on the side of the playing party. It is possible that a summoned Air Sprite may become rogue and will attack anything nearby.

Characteristics[edit]

Air Sprites are described as wispy embodiments of air itself. They do not have faces, limbs, or any appendages unless otherwise stated.

Trivia[edit]