Sorcerer

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The Sorcerer class of Unforgotten Realms Live is gifted in the magical arts. Sorcerers use a variety of multi-purpose skills to buff allies, reposition, confuse, or even cause moderate amounts of damage. A very well-rounded class, the Sorcerer can fit well into almost any party.

Abilities

Name / Description Spell gem.png Melee gem.png Range gem.png Radius Gem.png Interrupt gem.png Limited gem.png Stamina Cost Image
Starting Gear and Passives +5
Sorcerers start with 2000 gold. When you deal damage with your non Sorcerer abilities or attacks on your turn, you may immediately use one of your Sorcerer abilities as a bonus action.
Teleport to target space and interrupt another target's action with one of your own if you roll well.
Enlarge Yes 10 Combat 3
Dramatically change the size of a target or object increasing it up to 4 times its normal size. This transformation will only last a few minutes, but will increase the target's size, and double their damage with basic attacks. Critical Failures can have an inverse effect so use with caution.
Flare Yes 5 1
Summon for a powerful ball of light in your hands that can be thrown for 5 damage. You are able to change the properties of this ball in many ways. You can specialize it to blind or burn. Change its size for distance or power. Have it explode on contact or even split into 5 separate balls and hit 5 separate targets.
Ray of Frost Yes 5 1
Shoot forth a beam of ice that deals 3 damage and freezes a target in place, stunning them for a turn.
Rolling Fog Yes 10 3
Create a dense fog at target location. The fog expands at 4 spaces at the end of your turn. The fog will morph to protect the Sorcerer, but not his allies. The fog makes moving and attacking through it difficult for everyone, except those who can cast this spell. The fog is also very flammable exploding for 3 damage to adjacent targets if ignited.

Notable Sorcerers

Trivia

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