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There is a lot of backstory in the URealms Live universe that is helpful to know in order to understand the plots of some Campaigns, or know what the Players mean when they talk about various events. This page is a compilation of major lore concepts and events which were established/happened both before any campaigns, and those which happened during campaigns.

Note: While knowing this lore may be helpful, URealms can still be enjoyed without knowing anything at all. It is mainly comedic show, which needs very little prior knowledge to appreciate.

The Great Hatching[edit]

From a massive egg birthed two twin dragons, Phanto and Kallisto, who then shaped the Realms into what it is today. They resided as twin suns above the Realms. They created other Dragons, large, intelligent beasts known as Highbears, the tall, human-like Elves and the technologically advanced, humanoid bird people known as Beenu. During this time there was only Light, and death did not exist - it was a Utopia.

The Birth of Magic[edit]

This Utopia lasted until Phanto, one of the two Sun Dragons, perished due to the actions of the Beenu and crystallized, forming the Moon of the Realms. His death created fluctuations in the magic of the lands which caused the Light magic to branch out, and its opposite, Dark magic, to form. The Utopia ended and the creatures of the land were able to die. The Beenu died out quickly as they had no way to reproduce.

The Dragons and their Magics[edit]

When the Light magic from the Utopia began to fluctuate, it branched out, as did its new opposite - Dark magic. This created a spectrum of magics, each of which was adopted by a Dragon Aspect. Light magic extended to include Fire and Earth magic, while Dark magic encompassed Ice and Arcane magic.

The Dragons and their relevant magics are:

The Dragon Aspect Mural.png

The Birth of the Races[edit]

After the Birth of Magic other races began to be created, most of them being created by Thor (a Divine Being), son of Ouro'ras. Thor was a shorter Elf, and created Dwarves in his likeness: short and bearded. Supposedly, when he was drunk, Thor vomited on a pig, and since he was magical the pig was infused with intelligent life, thus creating the first Porc, who then began to breed and create more Porcs in a similar fashion to how they were first created by Thor. The Dwarves betrayed Thor at one point, trapping him, but he called out to the unintelligent, beast-like Kobolds to save him. For rescuing him, he created new, intelligent Kobolds as a reward. Thor also created the Forn, and the Shellmind. Yvander the Frostlord created two-headed Ogres that often have one intelligent, and one unintelligent head. There is little known about the origin of the Gnomes, as they just began appearing as the other races did.

The Cultures and Natures of the Races[edit]

Each of the different races act in very different ways and are known for their own traits. Highbears do not often communicate with the other races, as they believe they are the strongest and most intelligent of the races, second only to the Dragons. Elves are highly-skilled spell casters and they work in a military-like fashion; very efficient and strict. Dwarves are known for their ale and their buildings made of stone, with foundations deep in the earth. As such, Dwarves tend to hate Kobolds, who eat the rocks and gems that the Dwarves cherish so much. Gnomes flourish with technology and research, and they love treasures more than most. Kobolds are known as liars and un-trustworthy, even having created their own language, just to fool the other races. Porcs are usually less intelligent than the other races and they also have no genitalia (as they reproduce through their vomit), and they usually live in tribal groups. Goblins aren't viewed as equals (especially by Elves), so most have resorted to thievery and hiding to get by.

The Elven Families[edit]

Elves took control of much of the land with certain families rising to power in different regions, each with their own militaries and leaders. While these families may appear hostile to each other on the outside they may rely on trading certain materials such as Dragon Scales in order to help each other survive. Even though some Elves view themselves higher than the other races they have created treaties such as The Ironstone Accords to set out laws that treat, in this case, Elves and Dwarves as equals. The Leomaris family are the current leaders of the Elves, whose leader, and therefore leader of all Elves, is King Rohbear Leomaris.

The Highbear Laws[edit]

Highbears are honorable creatures, and betraying one another is an act of treason. As such, if a Highbear breaks the trust of their community they are banished through a ceremony called A'nu Lomante, which translates to "Farewell Disgraced", and announced an A'nu, or Lowbear, unworthy of honor.

The Highbears once resided in Ursazoll, the highest peak in the Realms. However, after the Birth of Magic, Yvander, depressed by her father's death, forced the Highbears from Ursazoll so she could stay there herself, as she believed that she would be closest to Phanto. The Highbears relocated to Ursamar, their new home.

The Capture and Escape of The Ageless One[edit]

Virgo, leader of The Elven Sunsword Family, fought against the Cult of Bones, a cult that worshipped The Ageless One, Golestandt. Despite the Cult's ability to resist death in most normal ways, Virgo found their weakness and forced them into hiding, and locked The Ageless One away by ordering the construction of a mountain on top of its resting place. The Elves then began to harvest the Dragon's scales, as after treating them a certain way, and then consuming them, most diseases could be cured and even ageing could be reversed. However, the Cult of Bones began to resurface and even managed to infiltrate the prison complex that had been housed within the mountain, and as they began to recruit more souls to the Cult, The Ageless One reawakened, breaking out of the mountain and destroying it in the process. The Cult members, being immune to most forms of death, were able to dig their way out from the mountain, but many perished within it. The Ageless One then travelled vast distances bringing death and destruction with him.

The Sun Keys[edit]

The Elven Sunsword Family also hold artifacts of great power, Sun Keys, that lock the two-headed Ogre Dalfgan in his prison in the Realm of Shadows. Dalfgan is a two-headed Ogre with the potential for disaster - he has two intelligent heads. Usually two-headed Ogres only have one, or no intelligent heads, but having two heads intelligent enough to cast magic, means that Dalfgan could wield insanely powerful Creation Magic, usually only castable by Dragon Aspects. This potential worried the Elves, and so they imprisoned him before he could use this power, behind a door that can only be opened by using eight Sun Keys, and a magical incantation. The door was placed beneath the Sunsword capital, and the Keys were given to the leading Sunswords - Virgo, and his seven children. To add a fail-safe to the door, an incantation is required to open it that only Virgo Sunsword knows. These measures ensures that Dalfgan will remain locked in his prison, but that doesn't stop some from seeking out the Keys, or another way to get in, whether it is to test Dalfgan's power, or to test their own...